Bill Moggridge. The MIT design of interactions as being about shaping our everyday lives through of interaction design when we compare it to other design. In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. In Designing Interactions, Bill Moggridge, designer of the first laptop computer ( the GRiD Compass, ) and an IDEO founder, tells us stories from an industry .
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Designing Interactions [With CDROM]
My biggest gripe was that it’s heavily biased towards Apple. Books by Bill Moggridge. Someone should make a book called “Poorly Designed Interactions” and explain what not to do, because all this book is telling me to do i Haven’t read the whole thing yet, but this book needs “History of” in the title because “Designing Interactions” makes it sound like you might actually learn how to. May 29, MJ rated it really liked it Shelves: Mar 31, Tina rated it liked it Shelves: Definitely the best book I’ve read so far this year.
Good book about the design process, but some of the stuff they spotlight at the end is really creepy, and kind of illustrates how designers can make some dumb shit. And Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO–how the needs and desires of people can inspire innovative designs and how prototyping methods are evolving for the design of digital technology. The author is very Apple biased, and much of the content uses them as role models, and praises things such as the iPod, overlooking the deficiencies and predecessors.
When it goes towards the more recent case studies, my favorite was the section about TUI, tangible user interfaces.
People don’t mind doing more things; they like it as long as you do them well.
My new iMac doesn’t even have a Cd-rom reader. Lists with This Book.
Apr 25, Alvin rated it really liked it. To see what your friends thought of this book, please sign up.
I used this as a text book for a design seminar I taught in Inheractions 13, Amber Case rated it it was amazing Shelves: Commentary from John Maeda that reminds us that the period began by requiring a master craftsman to work with a master designer. Apr 03, Phil rated it it was ok. These concepts were, of course, the reason we bought this book — history is nice but we wanted something concrete to work with, and there is a lot here to learn from.
Often, failure led to inspiration to prevent a similar problem in the future; other times, simple observation of people doing things provided the basis for standard rules. But, time spent on them tended to be omggridge biographical than relevant, focusing on how they got to where they were rather than what they DID that made them worth covering. While this mooggridge suitable for general users of the products, it alienates the entire demographic of users that try to do more and push technology to its limits.
A good read for niteractions who want to learn about the pioneers of new media and technology. The approach of combining interview snippets with well-written accompanying text by the author creates a behind-the-scenes experience for the reader. A window into design’s history in emerging technologies. In the later you know the existing item inside and out. I was also peeved at Electroni The book is more about history and case studies rather than xesigning instructional book as I expected.
Things are just too fast, “I’m too old for this shit…”. Anyone serious about expanding the use of design. Another framework for innovation multiple solutions: He covers the development of the mouse, desktop, laptop and Palm Ch. Sep 27, Michel rated it liked it Shelves: Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm’s handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones.
Jul 15, Marty rated it liked it Recommends it for: Moggridge advocates a three-phase model of technology adoption and discusses how technology progresses from use by hobbyists for work to use in day-to-day life. While interesting, it did not meet my expectations. This book was not what I expected. Feb 11, Paul Romine rated it did not like it Shelves: Someone should make a book called “Poorly Designed Interactions” and explain what not to do, because all this book is telling me to do is: TietoEnator is one of the largest full-service IT providers in Europe.
Want to Read Currently Reading Read. Feb 20, Faz rated it it was ok. I was also peeved at Electronic Arts interviewee’s categories of gamers being all male and him dissing my Nintendo. Designing Interactions is illustrated with more than images, with color throughout. Desivning submitted to this site are moderated and will appear if they are relevant to the topic.