Beguiler. Beguiler Spells. 0-Level Beguiler Spells. Div. Detect Magic: Detects spells and magic items within 60 ft. Read Magic: Read scrolls and spellbooks. 0 Level. Dancing Lights: Creates torches or other lights. Daze: Humanoid creature of 4 HD or less loses next action. Detect Magic: Detects spells and magic. Back to Top.: ethereal jaunt, greater arcane sight, mass hold person,. mass invisibility, phase door, power word blind, project image,. spell turning.
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You can easily sneak past anything you want or just use it to throw out spells without any risk of getting hit.
Beguiler – Class – D&D Tools
As hold monsterbut all within 30 ft. Subject creature must succeed on a DC 10 Balance check to move each round. Slow — Pretty damn nice if you can get it off. As a bonus, this spell works especially well on the creatures that are immune to your other spells — unintelligent undead, constructs, and plants.
Index of Spells by Class – Beguiler
Example of Closed Content reproduced with permission. Detects spells and magic items within 60 ft. If you’re trying to be an even better party face, you can keep this non-dumped, but you could be an effective party face without CHA investment because of Glibness and the general power of spells.
Make subject creature believe its allies are its enemies. All times are GMT Creatures can’t approach you.
Undetectable Alignment — This spell has very narrow use outside of dumb shenanigans. Illusion of battle flanks creatures and denies attacks of opportunity.
Mind Fog — This would be nice, except you are almost certainly better off just casting the same spell twice rather than messing around with this dumb fog.
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Every out-of-combat interaction is made incredibly easy with this spell. Essentially, your spell list is the same as your spells known list. It already has diverse and effective options via its spell list and skill list, and will not be very MAD.
Unfortunately, it uses up your level 7 spell slot for begujler privilege. Mass Whelm — Just as sppell as the other versions, though at least this one does as much damage as a real damage spell. You are better off using the classic version if you have any prep time, but this is a great bguiler against an ambush. Beguileg account or Sign in.
Beguiler Spells – Therafim
Originally Posted by eggynack. Frees begguiler from enchantments, alterations, curses, and petrification. Notify administrators if there spepl objectionable spdll in this page. Creates an invisible passage through wood or stone. This spell is a great way to disorient enemies and, like Obscuring Mist, set them up to be pummeled by area attacks.
The radius is incredibly narrow. Making a Balance check makes you flat-footed, so it creates an opening for sneak attacks on every turn of its duration.
The biggest drawback of this spell, other than the HD limit, is the casting time of 1 round. Yeah, forum rules pretty much dictate that we can only say that there might be a list of beguiler spells over yonder, and even the few specifics that have already been given may have broken the rules in some fashion, though I’m in no mood to check for certain.
Vertigo Field — Not really worth it over one of the mist or cloud effects. Starting at 2nd level, when you successfully use the Bluff skill to feint in combat, your target is denied its Dexterity bonus if it has one to AC for the next melee attack you make against it or the next spell you cast. Illusory double can talk and cast spells. Pump this stat as much as possible, it is just way more beguller than any other stat by a large margin.
A beguiler who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it with his allies without disarming it.
Ethereal Jaunt — If you need to hop through a wall or a hallway, this is a pretty quick way to do it. Otherwise, this is a trash, trash ability. It is a skillmonkey with a lot of powerful disabling utility spells, and can fight without doing damage.
If you are going Beguiler 20 for whatever reason, I suppose you could find a way to use this effectively. When it matters it matters a ton.
As hold personbut any creature. See this list on making an opponent Flat-Footed, and this list on Sneak Attack.
Haste — This spell is pretty damn good though not as good as the borked 3. Hold Person — This spell is crazy, though it would be better if you got it at level 2 like the cleric does. The standard reading of this spell only gives a Will save if the target is a creature. If not obvious, can just put beguilfr points. At 5th level, you gain Silent Spell as a bonus feat.
Your AC will probably still be bad. The actual range of targets is of course somewhat restricted, both because the spell is mind-affecting and because the target gets both a save and spell resistance.