This PDF was written not long after Mage: the Awakening was first published, and well before Tome of the Watchtowers. Its goal is to give. The Creative Thaumaturgy thread is awesome, but it is so long it is hard to look things up in it. You can sort by Arcana or Potency or author, etc. Midnight Entity > Mage: the Awakening > ~ Creative Thaumaturgy of the Practices and the purviews of the Arcana, I’m more comfortable.
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With Death 4, the damage may be made aggravated with the expenditure of one Mana. Forces — electromagnetic spectrum, heat, cold, kinetics, gravity, pressure, electricity, fire, radiation, weather, sound, light, magnetism, observable energy. With this spell a mage converges Fate upon an area and releases the tapestries from their keepers. It comes with practice, and in taking the example spells as a starting point rather than an exhaustive list — think of something similar to an existing spell but not quite covered?
They become Twilight beings until they exit the gateway. This could result in a person’s defense being lowered because of stumbling over a cat in the alleyway, a penalty to their attack due to a fire alarm going off next to them, or even a penalty to an athletics check as it turns out someone didn’t mop up the gym floor. Mind — consciousness, intelligence, telepathy, neurons, Astral travel, memory, mentalism, hypnotism, mental control, inner demons.
One person of Size 5 or less can pass through the gate per turn larger people can spend two turns squeezing through. Ghost-touched objects always have abilities that somehow related to Death, the grave, hopelessness, decay, and so forth. This structure can not be moved once made.
I was imagining my character turning little cretive like screws and bolts into tiny lights, and placing them in various places on his desk it kind of resembled Bilbo’s workspace. None For each success, the mage may creatibe the target’s weight or decrease it by half. I do not expect this one to be as insanely popular as the first, and I’m sure that spells here will likely have already been introduced there as well.
None The attacking mage must be able to perceive the ghost, either once the ghost has manifested or using thamaturgy spell such as Speak with the Dead MTA Finally, characters who spend most of their time under the influence of this spell lengthen their lifespans by 25 years for every dot of the Life Arcanum the caster possesses. The vulgarity of the spell seems debatable, however. None When cast, this spell makes an object lose substance in relation to another specific object of the freative chosing called a key, made through a separate spell.
Retrieved from ” http: Perfecting or Weaving Action: Though fetishes are more common, some mages are familiar with what the werewolves call “gazhdum”, or “ghost-touched objects.
Out of Character OOC: When the spell is complete, the buckle glows a bright white, lighting the entire area before him with the same intensity. Views View View source History.
This spell enhances the target’s health, boosts the speed of their healing and lengthens their lifespan. Death — Souls, ghosts, ectoplasm, undead, darkness, entropy, mortality.
I’ll go ahead and write that spell up tonight. Of course, making that many glowing objects wouldn’t happen. I agree that it sounds like a Weaving spell. The original poster assumed Matter was key, and others debated that Forces was the better Arcanum.
I like to think so. Wednesday, August 24, [Mage: Navigation Main page Recent changes Mediawiki Help. I’d argue that this should hover about a Matter 3 spell, and the mage must touch both objects, with sensory and sympathetic casting at level 4 and 5 respectively. Fate — Chance, luck, destiny, happenstance, crwative, prediction, targeting, cause and effect, intuition, curses.
Except as outlined below, ghost-touched objects are mechanically identical to fetishes, and their design and creation should follow the same rules outlined for fetish creation, with additional restrictions as noted.
Cost-1 mana Duration-Prolonged With prime four advanced prolonged duration can be applied Sound about right? What do you think? Newer Post Older Post Home. The Dethroned Queen Venue: You have spells that will upgrade attributes, but what about Skills? Creativve spells might be Withstood by more esoteric values. As pre-packaged blocks of rules already designed to fit into a lot of different systems, Conditions arcqna an excellent source of inspiration for long-lasting spells.
The Techgnostic Psychonaut: [Mage: The Awakening 2nd Edition] Creative Thaumaturgy
None Each success siphons one willpower point from the subject. However, a mage’s pattern may not: I have all sorts of Physics going through my head, but nothing I would be comfortable translating into the Storytelling System. Possibly because you need to know about something to affect it That can be your basis. Portal-making is wierd like that.
Making their own equipment heavier acana provides more effective strength training.
Jerad Sayler Assistant Storytellers: The mage creates an object in the digital world space accessed through the Mind 4 spell Virtual Voyage.